Devlog¶
Short, regular notes on what changed in KKE and why. The full record of how each system was built is the development history; the plan is in Going to market.
September 2026: the engine goes public¶
- Public on GitHub under the MIT licence (2026-09-03), with a Ko-fi page for anyone who wants to support it.
- Lua scripting with Garry's Mod-style hooks and timers, hot reload and a sandbox, and a first game written only in Lua (break the targets).
- Movement built on PointDown's principles: vaulting, climbing, ledge hang and shimmy, corners and jumping off.
- Level saving in the sandbox, networking (host, join, LAN discovery), audio with synthesized impact sounds and a sound visualizer.
- This site, the starter template and the first tutorials.
Next: downloadable builds, benchmarks on real hardware, and the v0.1.0-alpha launch.